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 Warhammer 40k: Dawn of War II

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Mondu
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PostSubject: Warhammer 40k: Dawn of War II   Wed Jan 28, 2009 7:13 pm

This will probably only apply to Brian (although i know he has already gotten this in his PC Gamer issue), but perhaps there are other rts/relic/warhammer 40k fans out there. Anyway, Warhammer 40k: Dawn of War II comes out February 19 and is a real-time strategy game for the computer. What's interesting about it, is that it isn't going to follow the normal gameplay of other rts's. Instead, you control small squads of Blood Ravens, Tyranids, and Orks and then basically you fight for the same reasons you would in a normal rts: for complete control of the map. The squad based gameplay makes the game a more action rpg (rpg becuase you can obtain wargear drops to equip to your squads) game and it gets rid of the base-building idea, which in my opinion is great, because i personally don't really like it. Anyway, yeah, i dont know, maybe there are others who are interested in pc games and if so, share your opinions of this game here.
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PostSubject: Re: Warhammer 40k: Dawn of War II   Wed Jan 28, 2009 11:50 pm

how is this different from a normal RTS?

_________________
Lost in solipsism
he then slowly pulls a lever
which sets off a mechanism
which does nothing whatsoever
but the nothing that it does
negates the everything we know
because it's screaming "Just because!"
because it's neither friend or foe
and so we label it a menace
or a grandiose work of art.
From its finale to its genesis
we slowly pull it all apart.
That's the beauty of it--
It doesn't do anything.
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PostSubject: Re: Warhammer 40k: Dawn of War II   Sat Jan 31, 2009 9:58 pm

its more like company of heroes (due to the fact its by the same company) because instead of focusing on base-building it focuses mostly on combat by making you control smaller squads of guys

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Warhammer 40k: Dawn of War II

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